Results of the second ‘interior’ assignment of the "Lighting for Games in UE5" boot camp I did at Vertex School, using the “Polar Sci-Fi Facility” environment.
Results of the first ‘exterior’ assignment of the "Lighting for Games in UE5" boot camp I did at Vertex School, using the “Northwoods Old Western Town” environment.
Overview of the stages I went through for setting up the bridge- and dam destruction I built for the “Houdini Fundamentals” course at Rebelway.
Brief description of the build process and demonstration of the Cactus generator I built during the “Procedural Modeling for Production in Houdini” course at CGMA.
Insight into the first stage of building a Virtual Studio Wall generator and a demonstration of the first (work in progress) version of the procedural Frame Tool.
Part 3 of a multipart blog series on the Virtual CTO project, in which I describe the process and show results of making handheld 3D scans of various train parts.
Part 2 of a multipart blog series on the Virtual CTO project, in which I describe the CAD modeling process.
Part 1 of a multipart blog series on the Virtual CTO project, in which I describe the process and show results of making LiDAR scans of the train, both outside and inside.
Step by step explanation of a simple but very powerful trick to work out the 3D position of any point in 3D space, using a camera track and 2 frames with parallax.
Visual breakdown of the 3D reconstruction, matchmove and rotomation workflow for the Hallway sequence from Dan Trachtenberg's short film “Portal: No Escape”.
A selection of my best conceptual and fashion photos that I took during my time at the Photo Academy Amsterdam between 1996 and 1998.
A selection of my best documentary photos that I took in 1997 at the Royal Dutch Mint in Utrecht, The Netherlands.