Results of the second ‘interior’ assignment of the "Lighting for Games in UE5" boot camp I did at Vertex School, using the “Polar Sci-Fi Facility” environment.
Read More(Re)lighting Practice - Old Western Town [UE5]
Results of the first ‘exterior’ assignment of the "Lighting for Games in UE5" boot camp I did at Vertex School, using the “Northwoods Old Western Town” environment.
Read MoreFirst experiences with Simulation in Houdini FX
Overview of the stages I went through for setting up the bridge- and dam destruction I built for the “Houdini Fundamentals” course at Rebelway.
Read MoreProcedural Modeling in Houdini - Cactus Generator
Brief description of the build process and demonstration of the Cactus generator I built during the “Procedural Modeling for Production in Houdini” course at CGMA.
Read MoreVirtual Studio Wall Generator 01 - Frame Tool
Insight into the first stage of building a Virtual Studio Wall generator and a demonstration of the first (work in progress) version of the procedural Frame Tool.
Read MoreVirtual CTO | 03 - Handheld 3D scanning
Part 3 of a multipart blog series on the Virtual CTO project, in which I describe the process and show results of making handheld 3D scans of various train parts.
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